You truly need to make a mental note of your location to remember where you’re supposed to go. Moreover, your character will only spawn in the central area when using the hub’s portal (you can’t teleport to another obelisk within the same zone). I often found myself just focusing on the main objectives as opposed to looking around for secrets or rerunning areas. Without a map, it’s hard to remember where these are. This means you can no longer chain a ground string, to a launcher to gun/spell/crossbow/throwing weapon. offhand weapons, dual wielding and thus 2-handing have all been removed as choices. Guns have been removed entirely, including the gunblade. Secondly, there are barred doorways that can only be opened once you’ve “devoured” a certain number of Mage souls in a given zone. A warning for those excited for salt and sacrifice. This is exacerbated by plenty of opponents roaming around and those that are spawned, causing you to get mauled or air-juggled mercilessly if you’re not careful. As such, it can be a daunting task to chase them around, especially when you end up in the wrong section or corridor. Firstly, Mage bosses don’t leave behind a trail of smoke if a Mage Hunt isn’t active (i.e., they only spawned randomly). In Salt and Sacrifice, the lack of a map is compounded by bosses and locked doors.
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